Endless sky weapons3/13/2023 The designer wants you to have the experience of tuning that dial in while watching an analog gauge. The immersion has taken a core spot and at times completely replaces what would be a sensible UI or easy to adjust dial. The designer has focused on creating an immersive world where you are in command of deadly, and yet fragile ships. Hopefully in the future one could share designs via the Steam Workshop. Except that I know how to build a succesful rocket, while I have no idea how to build a successful frigate! Normally ship designers suck, but this one has some very unique potential if you are willing to invest the time in building them. There is a plethora of available pieces and parts that very much reminds me of Kerbal Space Program. The ships themselves are unique and almost infinitely adjustable. All of this comes together as you near the landing point and can touch down at just the right spot. Landing is a triple layer affair, you have a rain streaked window with clouds sailing by obscuring your view, but you do see a dim green representation. Menus are not just a place for information but are visually represented as a store room with ammunition heaped about. The game is based on immersion that you, the commander of this ship, would see. Of note, you only control one ship at a time, even if you have more available. Flares must be fired to counter SAM’s while dodging incoming fire from up to three hostile air ships. You will see bullet holes, flames, and suffer from the failures of your maneuvers. The game is pauseable in the strategic layer but the tactical ship to ship combat is 100% live and fairly intense. You give orders but may find your crews mutiniying if things go poorly. Beyond this is the ability to design and modify your ships t fit unique roles or fill a niche. Control ranges from a country wide tactical map all the way to steering each individual frigate in combat. You may command strike groups, feints, AWACS or carriers. The scope of High Fleet places you in charge of a fleet of airships over a desert country. By the end I’ve seen hundreds of sailors perish in a fiery death all due to my poor ability to aim and lead the targets. Your conversations directly impact both opinion and material assets. Initially the game feels daunting as you’re tossed into the midst of a civil war with the end goal to take the city of Ur. It is both tactical and strategic while placing you in command of signal interception along with the potential to utilize radar, IRST, and other things more likely to be seen in DCS or CMO. High Fleet is a title from Konstantin Koshutin that places you, the player, as a commander in charge of a fleet of… airships? Diesel hovercraft carriers? All the while attempting to end a rebellion. Rain drops will streak your view as you struggle to land a wounded ship on a sand swept repair dock.īut it’s something more, it has a ship editor, a skirmish mode, and a fairly unique tactical mode utilizing comms interception, electronic warfare, nuclear weapons, and the potential for mutiny. The immersion is where the game really shines, and if you don’t want the immersion it can be a difficult title to enjoy. Diesel punk? Immersion shooter? Roguelike? It has a tactical layer akin to Command Modern Operations and a combat layer rather like Endless Sky. It is many things all at once, like the desert and air ships that make up the core of the game. High Fleet is a title from the phoenix reborn, Microprose, released on July 27th.
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